Digital

Buy and sell eligible digital items when publisher-supported transfers are available.

Digital items

Transfer only when the publisher allows it.

Each step follows the publisher's current rules. A later step never implies that an earlier one completed.

Digital items are not available yetNo digital item can be listed, quoted, purchased, or transferred until an approved publisher program is available.

1. Connect an approved game account

Select an active publisher program above. PUPMKT never asks for the game password.

2. Check transferable inventory

Eligible items appear only after the publisher confirms their current status.

No publisher-approved items are available.

3. Review an eligible listing

No listing has been created.

4. Quote and secure checkout

Eligibility is checked again before a short-lived transfer quote is shown.

No quote has been requested.

Transfer boundary

No publisher permission, no digital listing.

PUPMKT can provide
  • Discovery and listing presentation
  • Buyer and seller intent
  • Checkout and order history
  • Support and transfer status
The rights owner provides
  • Ownership verification
  • Transfer eligibility
  • Transfer and delivery result
  • Restrictions and royalties

How transfers work

PUPMKT never treats a screenshot, wallet claim, or user-entered code as proof of ownership.

  1. Connect accountsThe owner uses the publisher or platform's approved account-linking flow.
  2. Check eligibilityThe rights service confirms the item, owner, restrictions, and allowed destination.
  3. Review the orderThe buyer sees the exact item, terms, fees, royalties, and transfer conditions.
  4. Transfer and confirmThe rights service moves the item and reports a final, auditable result.

Eligible digital programs

These screens support programs where digital ownership and transfer have real meaning inside the game or platform.